
Like with most big maps, Overgrown was a sniper’s dream. Who knew? Overgrown manages to bucks that trend though and is a great example of a big map done right. Turns out, most people don’t like running around for minutes at a time without seeing anyone. Because of that, large maps don’t tend to do well, nor do they become very popular. Skidrow – Modern Warfare 2Ĭall of Duty has always been built around run-and-gun gameplay and racking up loads of kills.

But at the same time, the map encouraged enough long range encounters so snipers and assault rifles could get in on the action too.Ī real triumph in design if you ask me, and of course, with the esports scene alive and well with Call of Duty at the fore of the action, you can also get involved by betting on Call of Duty matches should you so wish. And if you didn’t fancy some close-quarters combat inside, there were plenty of opportunities to rack up some big killstreaks outside too.īecause of the sheer amount of close-quarters engagements, Vacant was one of the few maps where shotgunning was a truly viable option. But that same design also gave you the potential to rack up a ton of kills by allowing you to flank and outmanoeuvre your opponent. The maze-like design of the building meant that an enemy could be lurking around every corner.

Matches here were fast, frantic and unpredictable. The first COD4 map to make the list, Vacant took place in an abandoned Russian office block.
